This campaign has a very epic, and emotional feel to it. It is where the party is associated through circumstance. One PC has been captured and forced into slavery. All the PCs can have similar backgrounds, but all have to end up in the same area for one reason or another. The campaign is based on freeing the slaves, going on the run from the authorities, fighting off monsters on the travels, and ultimately making it to the safe haven where slavery has been viciously outlawed.